This is the first installment of my coverage of Monk's Active Tile Triggers, a groundbreaking new module that gives anyone the power of multistep automation in an intuitive, code-free way. Watch me show you some common use cases for this, but we'll only scratch the surface of what's possible.
Monk's Active Tile Triggers by Ironmonk https://foundryvtt.com/packages/monks...
To get Baileywiki assets that you saw here and much more, go to / baileywiki
Featured Links:
Forgotten Adventures Assets / forgottenadventures
Tom Cartos Assets / posts
Animated Assets by the Gorgon / the_gorgon
Moulinette Core Module https://github.com/SvenWerlen/mouline...
Better Roofs by Ripper https://foundryvtt.com/packages/bette...
Levels by Ripper https://foundryvtt.com/packages/levels
Wall Height by Erithtotl https://foundryvtt.com/packages/wall-...
00:00 Intro and Highlights
01:43 Walkthrough of UI and Essential Functions
16:06 Tutorial 1: Basic Teleporting
19:45 Tutorial 2: Teleporting with other effects
22:48 Tutorial 3: "Hey Wait" functionality
24:56 Tutorial 4: Traps
32:28 Tutorial 5: Automating giving items
35:12 Sharing Active Tile configurations (future)