300km radius procedural planet generation with seamless transition from ground to space. Planet mesh is quadsphere with lumen support. Vertex data is generated in compute shader and then displayed as nanite via modified Voxel Core plugin.
If you want to try it out by yourself here is the itch.io page:
https://chrumbum-studio.itch.io/starlock
Music from Pixabay by Aleksey Chistilin, Krzysztof Szymanski and Guilherme Bernardes William.