Smooth rig mesh in Maya (real time / no subdivision)

Опубликовано: 15 Май 2026
на канале: RogueCG
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Download plugin: http://roguecg.pro/smooth_mesh_node/

This tutorial presents a Maya plugin to smooth (relax vertices) any mesh in real-time.
It can be useful to fix un-wanted folds or crease in your character rig for instance.
This is a Maya node deformer that can be added on top of any deformer (for instance a skin clusters). You can paint areas where smoothing is to be applied.

Note: this is not subdivision, vertex/triangle count is unchanged it only move vertices akin to a sculpting smooth brush.