Making Of: F-117A Nighthawk / 3ds Max / Unreal Engine 5 / Path Tracing

Опубликовано: 17 Июнь 2026
на канале: Alejandro 3Design
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Part of the process in the making of an animation with Unreal Engine 5.1. The F-117 model was created from scratch in 3ds Max, then, when the mapping was done, textures were made in Photoshop. All the shaders made in 3ds Max with Vray, and then exported to Unreal Engine through Datasmith plugin for Max. Shaders behaves pretty well, but some adjustments are needed. Once that is solved, is time to prepare the UE5 scene using some Megascans, and mountains models. Finally, the animation process and tweak the day light to get the desired result.