Graphical Engine Using DirectX 11

Опубликовано: 27 Июль 2026
на канале: PiplupFan
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This was build for my Further Games and Graphical Concepts module. For this assignment we were tasked with creating a scene with requirements using DirectX 11.
All Objects in the Scene are loaded in from .obj files exported from 3Ds Max, using the material library it produces to apply material variations, diffuse textures and bump mapping.
I use the phong lighting model with point, directional and spot lights. Then I have shadow mapping which is rebuilt every frame with a moving light source.
The geometry shader was used to produce both billboards and all the grass in the scene.
For the post processing I implemented both blur and bloom.

Overall I found this module a lot of fun and learnt many things about how the GPU handles graphics.

For this project I received a perfect mark.