In this video, I’m showcasing a custom Disintegrate Shader created for Godot Engine 4. This effect allows 3D objects and characters to dissolve into glowing particles with adjustable timing and intensity.
Key Features:
Dynamic Dissolve: Works on any 3D Mesh (Characters, Cubes, Spheres).
Integrated Particles: Emits sparks/fire particles from the edge of the disintegration.
Customizable Parameters: Easily tweak Delay, Duration, and Strength directly in the Godot Inspector.
High Performance: Optimized for real-time game development.
Whether you're making an RPG or an action game, this VFX is perfect for enemy death animations or magical transitions!
Software used: Godot Engine 4.x
Assets shown: 3D Character model, MeshInstance3D, GPUParticles3D.