[Eng] Complex Quest System: Implementing the Talking Template #21

Опубликовано: 29 Апрель 2026
на канале: UnrealGaimeDev
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Unreal Engine Version: 4.14.3
Template: Third-Person Template

After fixing a little bug, we are able to implement the functionality for the last one of our goal templates. Therefore we have to add some variables and events to our Master_Npc class. Further we set it up so that you can have an Npc say different things based on whether or not you are supposed to talk to him in order to complete a goal right now.

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