This tutorial is to show you how to use AQUAS's basic buoyancy feature to have objects float on the water surface.
The second part of the video shows how create a convex hull of your floating objects and apply the AQUAS Volume mask shader to it, to prevent water from rendering inside floating objects such as boats..
Asset Store link:
https://www.assetstore.unity3d.com/en...
Support Forum:
https://forum.unity.com/threads/updat...