Half-Life Absolute Zero Complete Playthrough

Опубликовано: 28 Июнь 2026
на канале: Andrew Mullens
419
4

https://www.moddb.com/mods/half-life-...
https://store.steampowered.com/app/81...

Of alphas and betas, the solution doth lies. I find it pretty hysterical that Half-Life has had so many alpha mods that try to re-create what half life was at one point but ended up dying out, 2 I've followed was Alpha in GoldSRC and this mod. I'm using a older version vs the steam release.

The mod begins the usual half-life way of us arriving at the Black Mesa Research facility, we see the alpha style maps and the npcs, new voice lines (well, old ones that were cut) and new scripting. Being a demo this mod goes through "The Portal Device", "Office Complex", "We've got hostiles" then drops us into "Forget about Freeman!" with new areas.

Cut enemies include the HWY guy, Stukabat, and the Panthereye, maps that you may remember have been changed dramatically, collision detection can be pretty harsh: Dragging boxes or items is downright stupid due to how they get stuck in walls, the crate puzzle is by far the most exhausting and infuriating timed puzzle I've seen in a mod, and nearly considered noclip. Difficulty isn't that bad, though at times I was caught off guard from point changes in the maps that challenged my usual playstyle.