Full Content URL: https://bit.ly/4cNZvSi
Author: Cosku Turhan
Full Content Description:
In this tutorial series, VFX Supervisor Cosku Turhan takes you on a journey into the world of dynamic environments and FX, demonstrating how to create a production-ready shot using Unreal Engine 5 and Houdini.
Tailored for intermediate and advanced users who want to harness the power of Unreal Engine 5 and Houdini, this first tutorial focuses on creating and animating a complex wooden portal in Houdini. You will learn how to animate growing vines, generate lightning effects, create realistic particle and smoke simulations using Niagara, and utilize the Sequencer to produce a cinematic shot.
Main Takeaways:
Master techniques for generating and animating complex geometries
in Houdini.
Learn to create and animate growing vines using POP simulation
Discover how to design and export Vertex Animated Textures (VAT)
for use in Unreal Engine 5.
Understand the process of adding and animating materials in Unreal
Engine 5.
Gain expertise in adding dynamic particle and smoke effects with
Niagara for realistic visual effects.
Gain insights into animating your scene within Unreal Engine 5
Sequencer for cinematic quality.
Target Audience:
This guide is designed for intermediate and advanced digital artists,
game developers, and visual effects (VFX) professionals who are
looking to elevate their skills using the power of Houdini inside
Unreal 5.
Prerequisites:
Intermediate understanding of Unreal Engine 5 and Houdini interfaces.
EXAMPLE FILES:
THIS COURSE INCLUDES ONLY THE HOUDINI PROJECT FILES RELATED TO THE
WOODEN PORTAL. THE COMPLETE UNREAL PROJECT WILL BE INCLUDED IN THE
SECOND COURSE OF THE SERIES, WHICH WILL BE AVAILABLE IN THE NEXT FEW
DAYS.
Author Page: https://www.cgcircuit.com/instructor/...
Prerequisites: Intermediate understanding of Unreal Engine 5 and Houdini interfaces
About the Author: Cosku Turhan has a distinguished career that bridges art, film, and technology. After graduating from art school, he pursued graphic design at Bilkent University, where he also studied jazz composition. Graduating with honors, he moved to Los Angeles to study film and digital arts at the University of Southern California. His thesis film "The Bioturk" earned international recognition, being showcased at over 20 festivals.
Post-graduation, Cosku joined Sony Pictures Imageworks as a lighting and look development lead, contributing to notable films such as "Beowulf," "Alice in Wonderland," and "The Wizard of Oz." His expertise led him to work on groundbreaking effects in films like "The Amazing Spider-Man II," "Alice Through the Looking Glass," "Suicide Squad," and the Oscar-winning "Spider-Man: Into the Spider-Verse." He received three VES award nominations for "Eagle Eye," "The Amazing Spider-Man," and "Alice Through the Looking Glass."
Winning the grand prize in the “Rendering the Metaverse” VR competition with Otoy, Cosku transitioned to VR, becoming a rendering/lighting supervisor at Magnopus. Here, he supervised Emmy-nominated VR projects like "COCO VR" and "Blade Runner 2046: Memory Lab." His proficiency in real-time graphics led him to supervise the Emmy-winning episode of "Love Death and Robots: Vaulted Halls Entombed," entirely rendered in Unreal Engine.
Cosku then joined Spire Studios as the head of real-time, overseeing their cutting-edge pipeline and supervising their first movie's look and feel. After two years, he was recruited by multi award winning renowned artist Refik Anadol to lead XR (Real-time graphics, VR and AR) projects, delivering multi-sensory immersive installations for the World Economic Forum, Nvidia’s GTC 2024, and the Clippers Intuit Dome. As the head of real-time/metaverse at Refik Anadol’s studio, he continues to develop cutting-edge, data-driven experiences combining art and real-time graphics.
In addition to his visual work, Cosku actively pursues a career in jazz composition and performance.