This is the 6th part in a 12 part series on creating atmospheric night visuals in VRay for Rhino. This video focuses on creating and applying a water material to the foreground of the scene. The key steps in this video can be found below:
00:00 - Introduction
00:28 - Modelling the water geometry
01:35 - Creating and applying the water material
02:45 - Adding the water ripples using a 'noise map'
04:40 - Changing the material below the water surface
07:23 - Tinting the water using the 'fog colour'
You can find more videos on texture and material creation on the playlist below:
• Material Creation - V-Ray for Rhino