As part of my project to build complex multiplayer features in Unreal Engine 5 Lyra, I am showcasing the lag compensation system I implemented.
The video shows how the system records history, rewinds hitboxes, and restores accurate shooting even under 350ms latency.
More demos coming soon!
Feel free to share any feedback or questions!
0:00 Player movement recording (server history)
0:18 0ms latency shooting
0:40 350ms latency shooting without lag compensation
1:03 350ms latency shooting with lag compensation enabled
1:30 Skeletal mesh collision automatically detected