H.O.L.M.S. | How To Make Hidden Object Games | Advanced 2D Level Framework | Unity

Опубликовано: 16 Май 2026
на канале: TiltShift Studio
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Get H.O.L.M.S. on the Unity Asset Store: 👉 ССЫЛКА

Stop manually placing thousands of sprites! Building massive Hidden Object Games (HOG), Scavenger Hunts, or complex 2D maps just got incredibly easy. Meet H.O.L.M.S. (Hidden Objects Level Management System) — the ultimate no-code 2D level design framework.

In this video, we showcase the seamless pipeline from a designer’s Figma layout straight into a fully optimized, playable Unity scene.

⏱️ CHAPTERS:
0:00 - Introduction to H.O.L.M.S.
0:10 - 1-Click Figma Layout Export
0:23 - Smart Import & Prefab Generation
0:39 - Centralized No-Code Data Registry
0:54 - Smart Level Zoning & Local Pools
1:05 - Advanced Pacing & Quest Waves Builder
1:18 - Fail-Safe Drag & Drop Scene Builder
1:27 - Final Result & Gameplay Demonstration


🔥 CORE FEATURES OF H.O.L.M.S.:
• Figma to Unity Pipeline: Export graphics, coordinates, and hierarchies in 1 click.
• Smart Sprite Atlasing: Extreme RAM optimization specifically designed for Mobile (iOS/Android).
• No-Code Visual Editor: Register collectable items, divide maps into active areas, and create custom gameplay modes.
• Advanced Pacing (Stages): Break your hidden object hunts into progressive stages/waves.
• Interactive Containers: Create "Multitap" bounds to hide items inside trees, boxes, or piggy banks.
• Fail-Safe Builder: Drag & Drop placement that auto-generates perfect folder hierarchies and links GUIDs.

🎮 PERFECT FOR CREATING:
• Hidden Object Games & Puzzle Adventures (HOPA)
• Scavenger Hunt / "Find It" games
• Escape Rooms & Point-and-Click adventures
• Huge 2D environments requiring strict memory optimization

📩 Support Email: [email protected]

#Unity3D #GameDev #IndieGameDev #Figma #FigmaToUnity #HiddenObjectGame #UnityAssetStore #LevelDesign #GameDesign #2DGame