Here we look at the use of structs in assignment statements and as return values from functions, and consider a larger sample problem with structs: detecting collisions between circles in a 2D plane (using structs to represent circles and points).
This video is part of a series for an introductory course on programming and computer science. The full series, along with supporting resources (slides, notes, code examples, etc) is available at url
csci.viu.ca/~wesselsd/courses/csci160/vidres.html