In this video, I demonstrate how to create a procedural skeleton in Houdini from start to finish. Learn how to use lines to define joints, set up proper naming conventions, parent the joints for hierarchy, and mirror everything to create a symmetrical skeleton. This long-form video is designed to give you a detailed look at my workflow, including my thought process and troubleshooting as I build. Whether you're looking to create a custom skeleton for your character geometry or adapt one to a mesh, this video provides a solid foundation.
What You’ll Learn:
Setting up lines to define skeleton joints.
Naming conventions for procedural joints.
Parenting and organizing a skeleton hierarchy.
Mirroring joints for symmetrical rigs.
How to prepare your skeleton for character geometry creation.
Stay tuned for the next video, where I’ll use this skeleton as the foundation for creating procedural character geometry!
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Hi And welcome to CGI Nerd! My name is Alejandro Perez and here we go over tips and tricks on how to improve your CGI Skills!!! I focus both on Video Game Development and Film Production.