Environment work, exploring shaders and instancing in Houdini for 3D Modeling

Опубликовано: 06 Апрель 2026
на канале: CG Spectrum
537
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We've been looking at environments, grass, and vines, and now we're moving into shading theory. Why shading theory? Modeling and shading theory go hand-in-hand. At some companies, you may be doing the whole thing yourself (design, modeling, animation, etc.) so it's a good idea to expand your horizons and learn something new! We're looking at mud and stone material.

Meet your mentor: Award-winning VFX artist Bryan Bentley has worked at major studios like ILM, The Jim Henson Company, and Rhythm & Hues on movies such as Pacific Rim, Transformers 3 & 4, Rango (Oscar for Best Animated Film) and The Golden Compass (Academy Award for best visual effects). Bryan has held university teaching and professorship positions all over the world and is now CG Spectrum's 3D Modeling Department Head. His specialties include 3D Modeling, Rigging, Creature FX, Python Programming, Rigid Simulation and Geometry Fracturing for Destruction.

To have Bryan as your mentor, or to explore 3D Modeling courses visit: https://www.cgspectrum.com/3d-modeling​

CG Spectrum is a Rookies certified school. Courses are 100% online and include mentorship from an industry professional with years of experience working on major films and games. Learn more at: https://www.cgspectrum.com​

CGS Live - Modeling 38 - More Environmental work. Exploring More Shaders and Instancing!