Unity 3D: More HUD Practice and Flight Model Experiments (Download in description)

Опубликовано: 17 Июнь 2026
на канале: Why485
2,634
125

THIS IS NOT TINY COMBAT
https://why485.itch.io/vector-flight

This started as another experimental flight model, but turned into more practice using Shapes to draw things on the HUD. Shapes looks AMAZING for HUD stuff since you can set it to additive and it effectively works like vector graphics. No matter how high the resolution gets, this stuff still looks amazing.

Where I really went too far, was writing my own way to write out numbers. I'm basically manually drawing all of the individual numbers on the HUD using my own very simple custom made print function. That's probably not something I would keep up, and just use a normal font instead, but it's possible if somebody were so motivated.

The thought that my flight model might be too complicated for its own good has been keeping me up at night. There's a ton of really fancy stuff it does that honestly I wonder if it's even worth keeping. I think there's only three things my flight model does well: VTOL, damage, and takeoffs/landings. Figuring out a way to maintain those three things, but in a simpler format, has been keeping me up at night lately. A simpler flight model would not only make it easier to fly and more predictable, but it would also make adding new player aircraft (in the far future) much easier, as one of the biggest difficulties with adding new player aircraft is just how complex the flight model is for them.