Learn procedural content generation (PCG) in this course, using Unreal Engine and Houdini. Create scalable, reusable game assets and environments tailored for developers and artists seeking creative efficiency and innovation.
By the end of the course, you’ll have the skills to generate complex, visually stunning, and performance-optimised environments that enhance gameplay and improve development efficiency. Whether you’re a game designer, level artist, or technical developer, this course will elevate your content creation process.
Daniel Rashidi has 15 years of experience in the game development industry, serving as a senior technical artist and technical art director on both indie and AAA projects, including Battlefield and Battlefront.
4 hours
27 lessons
Intermediate
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