Spent a lot of time working on functional stuff for the player character, so I took a break and decided on a UI style and learned how to make it look half decent, then made my way to the main menu and threw together a prototype of how it could look.
The idea in the end is to make a handful of scenes like the one in this video to be chosen at random when the game starts to spice up the main menu. The visual effects are recycled things from the player character's effects manager for different status effects.
I finally decided on what to call the project for now since calling it "unreal engine shooter game" was getting a bit old, Dead On Arrival is a perfect description of the game as it will most definitely fail when/if it comes out :^), jokes aside beside the myriad of other games with "Dead" in the name I think this title will due for now until I settle on the final name.