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Tutorial how to attach to your third person:
• BP Transform Effector | Use with Thir...
Usecase of our blueprint Transform Effector.
Drag & Drop Easy to use blueprint for animating any actor of your scene. Just TAG your actors to be controlled by blueprint Transform Effector. You can animate the objects just by moving the Blueprint or edit its values. The transformation is defined by distance of the Blueprint and tagged actor. You can easily change the values in blueprint for different types of animations. All the values are editable in the cinematics, so you can easily create complex animation in sequencer with only one blueprint. Feel free to attach blueprint to players or dynamic objects.
Works with: static meshes, skeletal meshes, particles, lights, texts, you name it... All you have to do is just Tag the actor and you can control it with our blueprint BP_T_Effector.