Unity shader - Color changes depending on camera distance / Shader graph

Опубликовано: 06 Октябрь 2024
на канале: Joe Hance
7,471
76

There's a nice tutorial about something similar from Brackeys (   • DISSOLVE using Unity Shader Graph  ) - I played around with that as a base and found a way to to change object colors depending on the camera distance. The shader graph is shown at the end, so you can see how I did it :) Also check the two other videos about Unity shaders and dissolve effects I made - I figured out how to do dissolve objects through camera distance and over UV maps ;)