Portal (Xbox 360) - Let's Play 1001 Games - Episode 803

Опубликовано: 25 Май 2026
на канале: Gaming Jay
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Portal
from https://en.wikipedia.org/wiki/Portal_...)

Portal is a 2007 puzzle-platform game developed and published by Valve. It was released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (via Nvidia Shield), and Nintendo Switch.

Portal consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", often referred to as the "portal gun", a device that can create inter-spatial portals between two flat planes. The player-character, Chell, is challenged and taunted by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The game's unique physics allows kinetic energy to be retained through portals, requiring creative use of portals to maneuver through the test chambers. This gameplay element is based on a similar concept from the game Narbacular Drop; many of the team members from the DigiPen Institute of Technology who worked on Narbacular Drop were hired by Valve for the creation of Portal, making it a spiritual successor to the game.

Portal was acclaimed as one of the most original games of 2007, despite criticisms for its short duration and limited story. It received praise for its originality, unique gameplay and dark story with a humorous series of dialogue. GLaDOS, voiced by Ellen McLain in the English-language version, received acclaim for her unique characterization, and the end credits song "Still Alive", written by Jonathan Coulton for the game, was praised for its original composition and humorous twist. Portal is often cited as one of the greatest video games ever made. Excluding Steam download sales, over four million copies of the game have been sold since its release, spawning official merchandise from Valve including plush Companion Cubes, as well as fan recreations of the cake and portal gun.

A standalone version with extra puzzles, Portal: Still Alive, was also published by Valve on the Xbox Live Arcade service in October 2008 exclusively for Xbox 360. A sequel, Portal 2, was released in 2011, which expanded on the storyline, adding several gameplay mechanics and a cooperative multiplayer mode.

Portal began with the 2005 freeware game Narbacular Drop, developed by students of the DigiPen Institute of Technology.[26][27] Robin Walker, one of Valve's developers, saw the game at the DigiPen's career fair. Impressed, he contacted the team with advice and offered to show their game at Valve's offices. After their presentation, Valve's president Gabe Newell offered the team jobs at Valve to develop the game further.[28] Newell said he was impressed with the team as "they had actually carried the concept through", already having included the interaction between portals and physics, completing most of the work that Valve would have had to commit on their own.[28]

To test the effectiveness of the portal mechanic, the team made a prototype in an in-house 2D game engine that is used in DigiPen.[29] Certain elements were retained from Narbacular Drop, such as the system of identifying the two unique portal endpoints with the colors orange and blue. A key difference is that Portal's portal gun cannot create a portal through an existing portal, unlike in Narbacular Drop. The original setting, of a princess trying to escape a dungeon, was dropped in favor of the Aperture Science approach.[28] Portal took approximately two years and four months to complete after the DigiPen team was brought into Valve,[30] and no more than ten people were involved with its development.