COD MW2 Season One Reloaded Patch Notes

Опубликовано: 27 Июль 2026
на канале: ItsMeOrangeYT
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We Go Over The Relevant Multiplayer And Lobby Updates Brought In By Season One Reloaded Patch!

WEAPON BALANCE

Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents

Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker

MX9
Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine

M13B
Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel

Kastov-74u
Small reduction to close damage; three hits to kill requires at least one chest hit

Kastov 545
Increase to muzzle velocity
Small decrease to hip spread
Increase close damage
Increase to chest damage multiplier

VEL 47 SMG
Reduced hip spread.
Increased movement speed.
Increased far damage.

Basilisk Revolver
Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel
Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30

.50 GS Pistol
Reduced hip spread
Increased 1 hit headshot range
Increased damage range
Increased neck and upper shoulder location damage multipliers
Increased bullet velocity
Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel

Shotguns can no longer kill fully armored players in one shot

Expedite 12 Shotgun
Added guard category:
TV CF40 Guard
AZ-40 Shotguard
AZAROV T15

Riot Shield
Reduced movement speed
Reduced melee damage to 3 hit kill
Shield movement animation improvement

JOKR
Missiles no longer land out of bounds when targeting a wall on the edge of a map
Improved the thermal readability when aiming in
Longer switch time pulling out throwing knife when riot shield is equipped

QUALITY OF LIFE CHANGES

General
The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
XP Tokens can now be equipped in the pause menu while in-game.
XP Tokens can no longer be accidentally activated during Double XP events.
Players who join a game in progress will no longer get a loss if their team loses the match.
Attachments now have a tuning icon on them in preview,, indicating which ones can be tuned and which ones cannot.
Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
"Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
Operator bios are no longer cut off part of the way through.
Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
Players will no longer seeing a black screen on some platforms when trying to purchase CP.
Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.
Added Toggle vs. Hold for Ping Wheel.

Ally Visibility

Ally nameplates disappear when an enemy is in the direct path of an ally, to prevent mistaking enemies for allies.
In Tier 1 mode, this change only applies to allies behind geo. Allies with line of sight will always show nameplates to prevent friendly fire.

Care Package
Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death

MGB
Fixed an issue that prevented players from calling out the MGB while swimming underwater

Juggernaut
The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water
Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc...) should now inflict more damage against it
Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1

SAE
Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles

Sentry Gun
Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations

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