Unreal Engine 5 running on PS5: Breaking down the new features and tech - What are Nanite & Lumen?

Опубликовано: 11 Апрель 2026
на канале: Digit
10,563
181

We had a chance to sit down with Mr. Quentin Staes-Polet, GM India, and SEA-Epic Games and talk about the newly announced Unreal Engine 5 running on the PS5. He highlights the new features of the engine, how it exploits the potential of the console, and how developers can port their current games in development to Unreal Engine 5. The engine brings with it the ability to make realistic game worlds and also exploits ray-tracing with new lighting abilities.
#PS5, #PlayStation5 #UnrealEngine5

Footage courtesy: Epic Games - “Lumen in the Land of Nanite,” a real-time demo running live on PlayStation 5

This demo previews two of the new core technologies that will debut in Unreal Engine 5:

Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.

Numerous teams and technologies have come together to enable this leap in quality. To build large scenes with Nanite geometry technology, the team made heavy use of the Quixel Megascans library, which provides film-quality objects up to hundreds of millions of polygons. To support vastly larger and more detailed scenes than previous generations, PlayStation 5 provides a dramatic increase in storage bandwidth.

The demo also showcases existing engine systems such as Chaos physics and destruction, Niagara VFX, convolution reverb, and ambisonics rendering.

Unreal Engine 4 & 5 timeline

Unreal Engine 4.25 already supports next-generation console platforms from Sony and Microsoft, and Epic is working closely with console manufacturers and dozens of game developers and publishers using Unreal Engine 4 to build next-gen games.

Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android.

We’re designing for forward compatibility, so you can get started with next-gen development now in UE4 and move your projects to UE5 when ready.

We will release Fortnite, built with UE4, on next-gen consoles at launch and, in keeping with our commitment to prove out industry-leading features through internal production, migrate the game to UE5 in mid-2021.

Unreal Engine royalties waived on first $1 million in game revenue
Starting today, you can download and use Unreal Engine to build games for free as you always have, except now royalties are waived on your first $1 million in gross revenue. The new Unreal Engine license terms, which are retroactive to January 1, 2020, give game developers an unprecedented advantage over other engine license models. For more information, visit the FAQ.
https://www.unrealengine.com/faq

Epic Online Services have launched!
Friends, matchmaking, lobbies, achievements, leaderboards, and accounts: we built these services for Fortnite, we launched them across seven major platforms - PlayStation, Xbox, Switch, PC, Mac, iOS, and Android. Now we’re opening up Epic Online Services to all developers FOR FREE in a simple multiplatform SDK!
https://dev.epicgames.com/services

Mix and match these services together with your own account services, platform accounts, or Epic Games accounts, which reach the world’s largest social graph with over 350 million players and their 2.2 billion friend connections across half a billion devices.

-------
Now you can read Digit Magazine online! Click here to start flipping! https://www.digit.in/tracker/digit-ma...

With the sheer amount of overwhelming news and updates on Covid-19, we here at Digit have decided to share a little positivity with all of you. 
Check this out: https://www.digit.in/tracker/covid-19...