Metal Gear Rising In-Depth Combat Guide

Опубликовано: 31 Июль 2026
на канале: ExtremeGameplays
36,477
1.3k

Hello and welcome to today's combat guide about Metal Gear Rising Revengeance.
.
Quick Disclaimer: This is NOT a 'Combo' guide. It is not focused on 'stylish' PLAY. This is about efficiency-focused play style.
.
In today's guide, we dive into a lot of the unknown, rarely known, and widely known combat mechanics that will help you deal with any situation the game throws at you and will get you addicted to the game (cuz that's how it should be obviously).
The guide does also leave room for you to experiment since that's where a lot of the fun is - making your own strats!
.
.
If you have any questions or need further clarification regarding anything Metal Gear Rising, just let me know down in the comments and I will try my best to answer with solutions to your problem. Any problem.
.
.
Here's the Metal Gear Rising No Upgrade Run+ Playlist:
   • Metal Gear Rising Challenge Runs  
.
.
I have made In-Depth combat guides before:

God of War Trilogy In-Depth Combat Guide:
   • God of War Trilogy In-Depth Combat Guide  
---
Devil May Cry 5 Dante In-Depth Guide:
   • Devil May Cry 5 Dante in Depth Guide Full ...  
.
.

Below is going to be the Table of Contents with timestamps included.


_____TABLE OF CONTENTS_____


---

        00:00:00 - Intro

---


--------


        Prologue:

.

00:01:06 - Combat Philosophy


00:05:32 - Difficulty & Guide Format

.

(END)


--------


        R-01:

.

00:06:30 - [Blade Mode] Main Use


00:08:30 - [BM] Precision


00:12:47 - [BM] Delimb


00:16:38 - [BM] Canceling


00:22:00 - [BM] AI Baiting

.

(END)


--------


        R-02:

.

00:22:54 - [Defensive Options]


00:23:02 - [DO] Blocking & Parrying


00:26:01 - [DO] Air Blocking & Parrying


00:27:50 - [DO] Defensive Offense


00:28:27 - [DO] Jumping


00:31:09 - [DO] Advanced Evading


00:33:15 - [DO] Tackle I-Frames

.

(END)


--------


        R-03

.

00:35:21 - Offensive Options


00:35:28 - [OO] Damage Per Second


00:38:10 - [OO] Air Drop Attacks


00:42:42 - [OO] Crowd Control


00:45:24 - [OO] Dodge Offset


00:46:42 - [OO] Sprint Attacks


00:48:03 - [OO] Resource Management


00:49:45 - [OO] Enemy Prioritization


00:51:54 - [OO] Flying Enemies


00:53:40 - [OO] Stealth


01:01:13 - [OO] Ripper Mode


01:07:26 - [OO] Secondary Weapons


01:07:41 - [OO] (Secondary) POLE-ARM


01:12:05 - [OO] (Secondary) SAI


01:13:48 - [OO] [Secondary] PINCER


01:20:06 - [OO] Subweapons


01:26:35 - [OO] Tripping Enemies


01:28:13 - [OO] Quickswap


01:29:57 - Offensive Options [END]

.

(END)


--------


        R-04:

.

01:30:23 - Room Tools

.

(END)


--------


        R-05:

.

01:36:22 - Spawn Rules

.

(END)


--------


        R-06:

.

01:40:25 - Enemy Wiki


01:41:41 - [EW] Fodder


01:44:07 - [EW] Grunt Fodder


01:48:20 - [EW] Flying Fodder


01:49:26 - [EW] Hammer Head


01:51:28 - [EW] Grad


01:54:00 - [EW] Mastiff


01:56:13 - [EW] Gecko


01:58:19 - [EW] Helicopter


01:59:08 - [EW] Fenrir


02:01:33 - [EW] Vodomjerka


02:03:26 - [EW] Raptor


02:06:01 - Enemy Wiki [END]

.

(END)


--------


       Epilogue:

.

02:06:25 - Combat Philosophy Rewatch

.

(END)


--------


-----

        02:10:33 - Outro

-----


--------

               _____End_____

.

.

.

I hope everyone learns stuff from this video. The goal is to teach everyone about these games' deep mechanics. I hope this helps. Enjoy.