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Players in New Genesis can initiate quests by running around the open-field and randomly encountering a trial, accept an Urgent quest on a timed schedule, start Trigger quests by consuming items, or by participating in Limited Time Events. Almost every quest in New Genesis is being treated casually, rarely offering a challenge. Purple Triggers or Urgent Quests as an example won't punish you for performing bad, either because of a missed DPS check, not knowing the mechanics or because someone decided a Primm Sword with 5 Stamina IV Capsules would carry the party. To me, it makes little sense why SEGA counts failing as clearing a quest. You can literally AFK and not even play the game and get your quests done that way. Only Trinitas and Dark Falz Rank 2 do it right, they offer a challenge when you die and fail. While Trinitas can be abused by just waiting for the timer to run out to get your rewards, Dark Falz Rank 2 will abandon the quest once you have died an X amount of times to punish you. In fact, I don't believe getting any rewards for failing should be the norm. This is not some amusement park game you pay money for to get pity rewards for failing.
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"PHANTASY STAR ONLINE 2: NEW GENESIS" Official site:
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PHANTASY STAR ONLINE 2』 公式サイト :
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