Unreal Engine 5 | Real-Time Physics Interactive Art with OSC

Опубликовано: 24 Март 2026
на канале: Wingfox Studio
1,088
6

Only, $19
Click here to get more information:https: //www.wingfox.com/c/9177_33185_31686

Course introduction:
In this course, you will learn how to code interactive art with real-time physics in Unreal Engine 5. This is a creative coding course, where you learn to create programs that animate for you, rather than manually creating keyframes in a traditional sense of 3D animation.
1. Develop real-time interactive art experiences with Unreal Engine via Blueprint code.
2. Become comfortable with applying vector math to procedural motion design or VFX.
3. Learn techniques to optimize your interactive art projects for showcasing.
4. Link a device to Unreal Engine with OSC to enable immersive touch interaction.

Core Knowledge Points:
1. Configuring an unreal engine project for interactive art.
2. Creating plugin-like function that can be reused and repurposed in a later project.
3. Using vector math to achieve servral procedural FX and animations.
4. Linking a mobile device through OSC to create an immersive experience.
5. Optimization of the UES physics system to increase performance and computational stress.

Suitable for Trainees:
1. Artists who want to use Unreal Engine and learn about Blueprint
syntax.
2. Coders who want to create artistic animation projects in Unreal
Engine.

#ue5 #cg #vfx #3dmodeling #animation #digital3d #realtimev #digitalart