This video shows the workflow for "Ambient Box" - a tool created by Jason Brown (Val Hallen) and myself (Thomas Pasieka). This tool was created using "Bifrost" for Autodesk Maya and allows you to bake Ambient Occlusion into your meshes. You have several options on top! For instance you can created gradients in any direction *(X,Y,Z) or even use a Skydome with color options to directly bake to vertices! Export your result into Unity as either FBX or USD and set up a quick Shader to display and add your color texture as well to combine for a better look! #bifrost #maya #autodesk #gamedev #indiedev #unity3d #unrealengine
You can get the tool (among others) here: https://github.com/unkaval/VHH