In this Unreal Engine 5 tutorial, I’ll show you how to create a modular interaction system using a component-based approach — a cleaner and more reusable setup than the typical setup inside the player character or controller.
We’ll go step-by-step through:
Setting up an Interaction Component
Making it work with any actor in your game
Adding custom interaction logic per object
Keeping your project organized and scalable
Future proof your code
Whether you’re building a horror game, story-driven project, or open-world experience, this method will help you create an interaction system that’s easy to expand and reuse across your levels.
🧠 What You’ll Learn:
Creating and using actor components in UE5
Building a universal interaction system
Clean blueprint communication between actors
Improving project organization and modularity
💬For more questions you can reach me at:
🎮 Discord: / discord
🐦 Twitter/X: https://x.com/justduffo
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