Learn how to build grid-based procedural cities in Unity using C# scripting, modular prefabs, and automated road generation. This course teaches you how to design dynamic, expandable urban environments with randomized roads, height-zoning, and mesh optimization for large-scale game worlds.
What You’ll Learn in This Course:
Automate city generation using grid-based modular systems
Create randomized roads, zoning, and procedural placement
Implement height-based city structures for varied terrain
Optimize performance using mesh combining techniques
Develop a fully functional procedural city generator in Unity
Enroll Now:
Procedural City Generation in Unity C# – Grid-Based & Modular
https://www.udemy.com/course/procedur...
More Resources & Community:
Discord: / discord
Website: https://udemy.billymcdaniel.com/
Patreon: / almightyassets
This course is designed for Unity game developers who want to master procedural city generation using C# programming and modular prefabs. Whether you’re working on simulation games, open-world projects, or city-building mechanics, this course will give you the skills to create unique, fully-generated cityscapes in Unity.
Start learning today. Click the link above to enroll now.