TLDR: http://panopo.ly/#53.4838101,-2.23467... (change lon/lat)
I took google street view + depth data + oculus rest + three.js and made a rift compatible point cloud viewer.
http://panopo.ly/#53.4838101,-2.23467...
change the Lon/Lat to something from google maps (you should be able to use a pano ID too) and it should work.
use .depth to see the depth map, and no "extension" to see the raw sphere map
Error handling is a little crude,(read: none) my shaders need a bit of work and probably only works in chrome :)
Depth data information from here: https://github.com/proog128/GSVPanoDe...
Oculus rest with DK2 positional support can be found from my fork (also works with oculus bridge but there's no DK2 support)
https://github.com/SoylentGraham/ocul...