Unreal Engine 5 Enemy AI Series #1 – Setting Up Enemy Blueprint & AI Sight Blueprint Only

Опубликовано: 24 Апрель 2026
на канале: Rambod Dev
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Welcome to Part 1 of the Unreal Engine 5 Enemy AI Series!
In this beginner-friendly tutorial, we’ll set up a brand-new UE5 project, organize our folders, and create our very first enemy character with working AI sight, completely in Blueprints, no C++ required.

https://github.com/rambod/AIUnreal

https://rambod.net/tutorial/unreal-en...

What you’ll learn in this video:
How to create a new Unreal Engine 5 project using the Third Person template
Best folder organization practices for larger UE5 projects
Step-by-step setup of an enemy Character Blueprint
Assigning skeletal mesh and animation blueprint
How to add and configure the AI Perception system for sight
Setting up AI sight radius, field of view, and debug tools
Placing your enemy in the level and testing visual detection
How to use the in-game perception debug view

Chapters :

0:00 - Introduction & What We’re Building
0:12 - Step 1: Create the Project
0:52 - Step 2: Create Folders for Organization
1:14 - Step 3: Create the Enemy Character Blueprint
1:33 - Step 4: Set Up the Enemy Mesh and Animation
2:10 - Step 5: Add the AI Perception Component
2:25 - Step 6: Configure AI Sight Settings
3:17 - Step 7: Place the Enemy in the Level
3:28 - Step 8: Test and Visualize AI Sight
4:12 - Summary & Next Steps


All steps are explained in detail for complete beginners, with clear instructions and on-screen demonstrations.

Project files and Blueprints will be available on GitHub—link in the comments or description once uploaded!

👍 Like, subscribe, and let me know in the comments what you’d like to see in the next parts! If you have any questions or need help, drop them below, I reply to every comment.

#UnrealEngine5 #EnemyAITutorial #UE5Blueprint #AISight #AIPerception #BeginnerGameDev

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