Deep dive into Unity-to-mini-game migration focusing on iOS memory architecture, including WebView vs WeChat process behavior, AssetBundle loading patterns, and resource-level memory profiling. Covers textures, meshes, animation, audio, RenderTexture, Mono heap, and WASM Split optimization, with real crash threshold analysis and practical strategies to reduce WebProcess memory pressure and improve stability.
#gameoptim #gameoptimization #unity #optimization #games #crash