Octrees in Unity offer an efficient way to optimize large 3D spaces, and in this video, we dive into implementing an Octree and using it in combination with the A* algorithm for pathfinding. We'll show how Octrees help divide space to manage objects and obstacles, making A* pathfinding more efficient in complex 3D environments. You’ll learn how to avoid obstacles, calculate the best routes, and leverage the power of Octrees to improve performance. Whether you're building a large open world or a detailed simulation, this tutorial will help you make the most of your spatial data in Unity.
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Octrees
11:25 A* Pathfinding
24:23 Mover
Source code: https://github.com/adammyhre/Unity-Oc...
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Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/475...
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