Sorry for the flickering of the cursor. 2.8 and my screen capture software do not like each other. :/
1. Milestone: Generate geometry from voxel data on the fly: DONE
2. Milestone: Add, delete and paint voxel: DONE
3. Port to Blender 2.8: DONE
4. Milestone: Create and manage voxel materials: DONE
255 possible materials with 16.7 million color variations for each material (selectable via selfmade palettes - simple *.png images with one pixel for each color).
5. Milestone: Advanced voxel editing and selecting
6. Milestone: Voxel animation methods
15.03.2018: The project went on hiatus until Blender 2.8 with a stable python API was released.
29.12.2018: Work started again