Blender to UE4 Animation Workflow: Part 1 - Importing MMD Models and Setting Up for Animation

Опубликовано: 05 Октябрь 2024
на канале: AZmaybe 9
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Super long title.

First of all, here's the Link to the model: https://www.deviantart.com/mikumikuda...

I also noticed I didn't actually say I press H to hide. I missed that on the many re-do's for this long part.
But hey, the video quality was upgraded!
I think the general theme of this is that It's fine to not know half of what you're doing in this program. When you're just trying to get something done in Blender or set up a workflow, it's ok to have blinders on from the extra juicy stuff Blender has so you can keep focused on what's important in establishing workflow. I sure as hell could learn a few new things, but i'm having a ton of fun with what I currently know and it generally works.

The animation tutorial could take a bit to setup, so for those that want to jump WAY ahead, the physics that most mmd models have can be activated by selecting BUILD in the mmd tab tool (added with & above CATS) on the right of the viewport. I usually don't like the way the original rigid body physics interact and build my own for smoother control.
But as you may find soon, Ryuko doesn't have physics.
Because of course.
There's almost never a perfect model to work with.
And physics is an adventure on its own. I'm still trying to figure out the fastest and most artistically compatible way to do them.