last video of 2021... 2022 game development goals. (Unity Indie Game)

Опубликовано: 13 Август 2026
на канале: okNobleDev
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last video of 2021... 2022 game development goals. (Unity Indie Game)
(MORE INFO DOWN BELOW!)

In this video I go over some goals for my main game and other new indie games I make in Unity. I also explain how I plan to use HSDG as a foundation for features I'll use in other games I make. Hope you had a great year and have a great new one as well!

Note: I realize that there is more to localization than just translating text, but that's what I meant for the most part.

ALSO I PUT HDSG WHEN IT"S ACTUALLY HSDG FOR THE GAME NAME SHORTENING THING... WHATEVER....yea

By the way, when I say goals I do mean that loosely, it's not a requirement or anything, just something to work toward. Some ideas I had you know?

Music in the background is from the YouTube Audio Library.

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To play the new game go here (it's FREE) -
https://oknobledev.itch.io/hundred-st...
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#indiedevlog #unitygame #indiegame #devlog #gamedevlog


------OTHER DESCRIPTION STUFF (MOSTLY FOR HSDG)

For more devlogs like and subscribe! (only if you enjoy the video)

The game is made in Unity

Lots of cool new stuff in this one!

Game Development is difficult!

Why are you still reading lol?

Description Of Hundred-Stage Dodge-Game

Navigate through 100 stages of enemies! The twist is you can't fight back! The only way to progress is by waiting out each individual enemy timer and wait for them to self-destruct!

Along the way, you will find new abilities that will help you avoid the bad guys, but will sometimes anger them and make them transform into their rage state, which will make them more powerful and immune to player abilities.

The enemies will get stronger and gain new abilities as well as evolve on a tiered basis, which will change their aura.

There is a lot of randomization as well, so each enemy can be more unique.

The most intimidating part of all is that if you fail, you have to start all the way back to stage 0.


Additional Description:

A new 2D unity action/adventure top-down game development project about dodging enemies.


Info about the game development project:

Game Engine Used for the 2D game - Unity
In-game music made in - LMMS
Sprite-making software - GraphicsGale
General Genres - Action, Adventure
Game perspective - 2d top-down
Game sound effects made in - BFXR
The font in-game - Google Fonts 'PressStart2P'


About me: I'm a new indie game developer just starting my game dev journey trying to make cool indie games by showing them off and sharing them. I'm currently working on two games, one of which I have already released (The 2D top-down "Hundred-Stage Dodge-Game" Game), but I'm still working on updating it currently, and a newer project that will also be a 2D action game, but much different! Give me feedback if you want as I'm far from perfect!


Keep in mind nothing in this video is final! Also, the music in the background is from the YouTube Audio Library!