In this tutorial, Web & Graphic Designer Trevor Phillippi demonstrates 3 distinct approaches to modeling in Cinema 4D using Booles, NURBS, and Polygonal Construction. There is often times not a "correct" way to model in C4D. Some ways are easier, some lead to better render times, some lend themselves to texture mapping more, but it really is about what type of result you want to achieve.
Visit my business website and portfolio at: http://tjphilli.com
Check out my blog for more 3D Modeling, and Web & Graphic Design tutorials: http://blog.tjphilli.com/