Blender Tutorial - CC4 to ARKit Plugin Guide
Welcome to our step-by-step guide on using the CC4 to ARKit Plugin for Blender! In this video, we'll walk you through the process of converting CC4 shape keys to ARKit naming conventions, capturing a jaw open state with a driven shape key, and merging teeth and tongue objects (if present) into your base mesh.
You'll learn how to:
Select your Armature, Base Mesh, and Jaw Bone from the plugin UI
Execute the conversion process that automatically rotates the jaw bone, creates the "JawOpen" shape key, and renames all CC4 shape keys to ARKit names
Understand the teeth and tongue merging mechanism via vertex groups
Troubleshoot common issues and get tips for an optimal workflow
Whether you're a beginner or an experienced Blender user, this tutorial will help you integrate CC4 and ARKit workflows seamlessly into your projects. Don't forget to like, subscribe, and hit the bell icon for more Blender tutorials and plugin guides!
Plugin: https://github.com/MasterworkStudio/C...