Duel Combat Realism 5 new video here: • SKYRIM MOD Duel Combat Realism V sneaking bow
Duel Combat Realism is a mod that improves the combat system of Skyrim.
Link to Duel: http://skyrim.nexusmods.com/mods/2700/
With this mod, your battles will be more realistic.Now you can cover yourself with your shield, parry with your 2-handed weapon, and plan new strategies using your cunning and your anticipation. Since its first release, Duel Combat Realism has become a must for fighting melee.
The purpose of this mod is to create the best experience of combat with an emphasis on the parry system with the shield, the use of stamina, having a better A.I., and so on; all whilst remaining within the basic functionalities of the combat engine of Skyrim.
My priority is to offer an add-on that combines quality performance, stability and combat balance.
GAMEPLAY:
With stamina cost, blocking with shield or weapon cover you from damages;
Skyrim's base timed shield block optimized
o If you keep your shield raised, opponent should stagger you;
o If you timely raise your shield during an opponent's attack, you'll block his aggression and he'll stagger;
o If you shield bash a casting mage, he'll stagger and lost his spell;
o If you shield bash someone, he'll stagger;
Chance to stagger your opponent on each landing hit based on your stamina (tested against your opponent's);
Shield effectiveness relative to your actual stamina score; less stamina means more damage transfered to health.;
Improved AI, now opponent with shield know how to use it!
When you hit your opponent, he lost health AND stamina, based on weapon type you use;
Different stagger effect magnitude relative to weapon type; maces should have more chance to stagger than sword;
Stagger chances is better against lower levels, and get very hard to do against opponent that is higher level than you;
Less powerful Shield Bash, faster recovery for intense combat;
Fast recovery from Knockdown too;
Closer Shield Bash (range), closer fighting range. both intended for more realistic animation and betetr A.I. troggers;
Weapons have better parrying
Damages done against someone that is knocked back is lower than Vanilla. This avoid some exploit relative to staggers;
Knockback happen only when opponent is near to death;
And many more...
ENGINE:
No known bugs to this day
No known compatibility issue to this day
No lags or CPU hit, very responsive
Well balanced
Little use of script, best use of native combat engine layers.
Optimized