Welcome to Houdini Battle, where 4 players compete live and show off their talent. Each battle’s theme will remain secret until we start, then each player will have 1 hour to create a work of art. You as our audience will choose the winner at the end. Join us!
Discord link: / discord
Watch past battles: • Houdini Battle
The Players
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Anthony Kyriazis
Anthony is a creative director working at digital agencies for the past 23 years, with a love for creating 3D abstract organic art. He has been using Houdini for the last 18 months creating NFTs and learning every day.
Twitter: Twitter.com/Onyro_crypto
Website: Onyro.com
Instagram: Instagram.com/onyro
Denis Jagodic
Denis is an industrial design student from Munich with a passion for all things 3D. He has used Zbrush sculptor for 5 years and has been a Houdini user for 2 years now. He has also been trying actively to grow his Houdini t-shirt collection! He loves Houdini battling for the fun of it.
Twitter: / dns3de
Instagram: / dns3d.exe
Tim J
Tim is a freelance Designer/photographer working mainly with motion design and abstract visuals. He studied Design and Future Making, graduating with a Master of Arts. As a Motion Designer, his strong suit is abstract animations inspired by nature/biology and his strong passion as a photographer.
Instagram: / timjdesign
Website: https://timj-design.com/
Divyansh Mishra
Divyansh is a Technical Artist mainly focused on tool building and automation. His main tools of choice are Houdini, Unreal Engine & Substance Designer. He previously worked with Amazon Robotics as the Pipeline and tools Tech Artist co-op and he is currently completing his degree in Game Design & Production from Drexel University.
Instagram: / divy_tech_art
Website: www.divyanshmishra.com
The Commentators
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Remi Pierre is an FX Developer at Method Studios Vancouver. He has previously worked as an FX artist/pipeline TD in VFX studios, Digital Domain, Image Engine, MPC, and BUF.
Paul Ambrosiussen is a Tech Artist by nature and has a wealth of experience building tools for Houdini and Unreal, as well as a deep desire to support creatives achieve efficient and effective art-pipelines. Knowledge gained from being the Lead at SideFX for the SideFXLabs initiative has given Paul deep insights into studio workflows as well as how to build tools used by over 25,000 creatives in the industry. In addition to building tools and architecting workflows, special projects with customers such as Epic Games and Quixel are no new thing to Paul.
The Hosts
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Debra Isaac is a visual artist, animator, and the founder of https://www.houdini.school/. She loves community building, hosts Houdini Battle, and co-organizes The Los Angeles Houdini User group (LAHUG). She has over 8 years of experience teaching Houdini and currently teaches at Drexel University. She is passionate about scientific visualization, motion graphics, and emerging technologies. Her clients have included Intel, Mattel, and The UCLA Art|Sci Center.
Armin Lotfi is a self-taught 3D visual artist and motion designer. His educational background in architecture, experience in photography, and graphic design have granted him a better understanding of the 3D world. Throughout the years, he has developed a workflow between different software packages such as Houdini FX, Autodesk Maya, Substance Painter, Nuke, After Effects, and Photoshop.