Triplanar mapping/texturing will help you to get rid of stretched textures on uneven meshes. This well-known texturing technique is mostly used for terrains and other procedurally generated objects, that have complicated geometry.
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Timestamps:
00:00 How It Works?
00:25 Non-Triplanar Texturing
01:04 Triplanar Texturing
03:57 Result 1
04:26 Adding Texture Scale
05:17 FINAL RESULT