Pathfinder: Wrath Of The Righteous - P028 ~ Magic Deceiver (sample)

Опубликовано: 24 Июнь 2026
на канале: Sorsha M
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--- Magic Deceiver ---
some learn magic to gain power... some learn it to gain wealth, or a higher purpose. the magic deceiver tho has learned to deceive magic itself combining known spells to devise entirely new forms of manipulation with crazy or random effects. much like the wild mage from baldur's gate.... the magic deceiver combines 1 spell with another for a weird effect ...there is a lot of magic in this game too so that is some unique magic outcomes. can imbue a spell like a fire spell with another spells effects... like ice spell.... and then the demon is confused as to why it's taking damage from a fire spell (with the ice effects) it's supposed to have immunity too.

at lvl 1 MD gets cantrips: the ability to cast spells, at lvl 1 Arcanist proficiencies: MD gets proficiency in simple weapons, MD not proficient in armor or shields as both can interfere in their gestures to cast spells. at lvl 1 MD gets magic fusion: ability to fuse spells combine the effects from their spell book. but MD doesn't get bonus spells from ability scores, & cannot add spells from other classes spell lists to their spellbook. Due to the divergence of magic schools principles, the MD cannot use the Mystic Theurge or Loremaster jobs. The MD gives each fused spell a name and writes it into their spellbook. a fused spell gains the effect of both initial spells. The effects of the 2 initial spells are applied in order, one after the other. A fused spell gains all descriptors of both initial spells, has a spell effect equal to the highest level of the initial spells, is always cast as a standard action, and cannot be modified with meta-magic. if the initial spells belong to different schools of magic have different spell shapes, or require saves of different types to avoid their effects, when creating a spell the MD defines their properties, choosing between the corresponding properties of the initial spells. the choice of the spells shape also determines it's range, targets, & whether or not its affected by the target's spell resistances. You get to choose a magic. at lvl 1 MD gets ways of the deceiver: you get to choose your deceiver path type, from a list of: Ways of the charlatan (you make the most out of your ability to bend the laws of magic lvl 1: fool magic: use persuasion (bluff) checks instead of use magic device checks, lvl 2 Trick magic: you receive a bonus on concentration checks equal to the number of ranks you have in persuasion, Lvl 4 spell fabrication: you can fabricate a spell from spell book and cast it, Lvl 12 fool resistance: bonus on caster lvl checks to overcome spell resistances, lvl 20 supreme hoax: master of persuasion bluff checks fabrication the caster lvl and save DC of spell increase by 2), living deity (you were born with a mystical gift and you use it to your own benefit. Following in the footsteps of Razmir you have proclaimed yourself a living deity to the foolish & gullible masses, spreading all types of rumors about your alleged divinity. lvl 1 mysterious gift / mysterious gift curse, mysterious gift mystery, revelation lvl 2 pious guile: bonus on concentration checks with lore religion lvl 4 revelation lvl 12 revelation, godly fraud: bonus on caster checks to overcome spell resistance equal to half your lore (religion) lvl 20 hollow spark: choose domain use their spells, hollow spark: choose domain; use their spells, revelation), 3) magic inventor, (you are an avid experimentor & have a way with magical items & carry with you an impressive collection which you use to dupe the odds. lvl 1 magic invention: receive bonus on magic device checks equal to half MD lvl, lvl 2 fake enhancement: any enhancement bonus granted by item increase by 1, if it is an enhancement bonus to ability score it increases by 2, lvl 4 enchanters fabrication: fabricate an extra spell from spell book and cast it, Lvl 12 enchanters penetration: bonus to caster lvl checks to overcome spell resistance equal to half your magic device check lvl 20 True enhancement: FE use increases to 2, ability scores enhancement increase by 4). 4) Razmiri infilitrator (as a trusted follower of Razmir you infiltrate communities & undermine regimes making it easier for your divine master to seize control of these territories whenever he see's fit to do so. lvl1 razmiri mask, lvl 2 trick magic, lvl 4 spell fabrication, lvl 12 fool resistance, lvl 20 Most Trusted follower). 5) fake celebrity (you impersonate a celebrity, a famous actor or performer. You have learned a selection of their greatest pieces which you use to weaken your enemies, instead of empowering allies. lvl1 inhibit courage, lvl 2 trick magic, lvl 4 spell fabrication, lvl 12 inhibit greatness, lvl 20 inhibit heroics. Or 6) time manipulator (you exploit rare forms of magic that can fool time itself. lvl 1 advance time, lvl 2 trick magic, lvl 4 chronomancy: restore spells/abilities, lvl 12 split second, lvl 20 split timeline)