Logik Academy - The Flame Particle System, Part 1

Опубликовано: 13 Март 2026
на канале: Logik Live
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Welcome to The Flame Particle System, Part 1, by Sinan Vural.

In this series, we first look into the basic parameters of the particle system in Autodesk Flame.
Then we create a confetti setup using a light source as an emitter, generate square particles, use a gravity modifier, spin the particles and make them multicolored. In the second example, we use a white surface as an emitter, displace it with a colored noise to create a volume of particles, and create the Logik logo with stars. The last example shows the use of function manipulator and builds up a turbulence function with adjustable parameters.

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00:00 Intro
00:30 Basic parameters
04:46 Confetti
08:46 Logik logo starfield
25:59 Turbulence steam and logo reveal

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