https://www.voxyde.com/content/fire-d...
-- INFO --
The second part of this tutorial series. In this part I go over setting up the animation and simulating flames using TurbulenceFD. I also cover some particle creation methods.
The animation is done using Spline Wrap Deformer. We first set up a spline for the trajectory. This spline is created from a procedural helix object.
Then we go over some turbulenceFD settings to achieve a realistic flame simulation, which we later export as a layer to After Effects.
Other layers we export are for Mesh, Reflections, Particles, and Logo Render.
-- TOOLS --
Software : Cinema 4D R16
Plug-ins : TurbulenceFD
Level : Intermediate
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