🔥 Destroyable Meshes in Unreal Engine 5 | Break Barrels & Objects with Bullets | Master Unreal Ep 32

Опубликовано: 17 Май 2026
на канале: Unreal Shinobi
2,828
87

🔔Assets available for FREE on Discord🔔
🚀 Discord -   / discord  

If you want to support me
🌳Ko-Fi https://ko-fi.com/unrealshinobi
🌳Patreon   / unrealshinobi  

In this episode, we’re diving into destructible environments in Unreal Engine 5! You'll learn how to make objects like barrels break apart when shot, just like in Resident Evil 4 Classic. We’ll cover setting up bullet collision, applying damage using Blueprint Interfaces, and using Fracture Mode to create realistic destruction. Plus, we’ll go over loot drops, auto-destroying broken objects, and optimizing fractured meshes for performance.

By the end of this tutorial, you'll be able to break any mesh dynamically, control how it shatters, and even prevent unnecessary collisions with characters. Don't miss out on this essential guide to bringing destruction mechanics to life in UE5! 🚀

🔹 Topics Covered:
✔️ Bullet Collision with Objects
✔️ Making Objects Damageable with Blueprint Interface
✔️ Applying Damage Logic to Barrels & Other Meshes
✔️ Using Fracture Mode to Break Meshes in UE5
✔️ Optimizing Destruction with Cluster Fracture
✔️ Spawning Loot from Destroyed Objects
✔️ Disabling Collision Between Characters & Broken Meshes

By the end, you'll know how to add interactive breakable props to your game for a cinematic gameplay experience! 🚀

🔥 Perfect for:
✔ Unreal Engine 5 developers
✔ Game designers & developers using Blueprints
✔ Developers creating advanced inventory & equipment systems

🎬 Don’t forget to:
👍 Like the video if you found it helpful!
🔔 Subscribe for more UE5 tutorials
💬 Comment below with any questions or suggestions!

🚀 Discord -   / discord  

📌 Missed the Previous Episode? Watch the Full Playlist Here:

👉 Master Unreal Series -    • How to make your first game in Unreal engi...  

👉 Master Level Design Series -    • Master Level Design with Blender & Unreal  

Chapters
0:00 Intro & Preview
0:40 Overview of Breakable Objects
1:20 Enabling Bullet Collision with Objects
2:22 Making Objects Damageable with Blueprint Interface
3:05 Setting Up a Destructible Wooden Barrel
3:30 Applying Damage Logic via Bullets
4:50 Breaking Meshes in Unreal Engine 5 Using Fracture Mode
5:45 How to Use Fracture to Shatter Meshes into Pieces
7:00 Creating Large-Scale Damage Using Master Fields in UE5
10:05 Preview – Breaking Meshes in Action
10:20 Controlling the Number of Fractured Pieces in UE5
11:15 Preview – Optimizing Fractured Meshes to Reduce Pieces
11:35 Resetting a Fractured Mesh in UE5
11:45 Exploring Cluster Fracture for More Realistic Breaks
12:25 Preview – Cluster Fracture in Action
12:40 How to Break Specific Parts of a Mesh
13:45 Further Breaking Pieces That Haven’t Shattered
14:50 Hiding Bone Colors in Geometry
15:10 Replacing Standard Meshes with Destructible Meshes
15:58 Auto-Destroying Objects After Breaking
16:10 Disabling Collision Between Characters & Broken Pieces
17:00 Spawning Loot When a Box is Destroyed
17:17 Final Preview – Loot Drop on Mesh Destruction
17:30 Outro & What’s Next