We update our engine to 5.1.1 and we do some work in our UI where we eliminate using the actual button in our inventory HUD and create our own button type functionality including a new hover and background effect. We change how we drag items in our inventory to setup a future context menu. Enjoy and as always, Like, Subscribe and Comment!
☛ Thanks to Tentacle for the models! Visit his ArtStation:
☛ https://www.artstation.com/tentacle227
★ Large Trunk Download: See Episode 12 Description!
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00:00 - Intro
02:21 - Engine Upgrade
04:32 - Project Discussion Pt1
05:47 - Replacing Use Button
07:00 - Project Discussion Pt2
09:33 - Set Hover Background Pt1
13:02 - Create Slate Brush
15:30 - Set Hover Background Pt2
18:04 - Test Hover Effect
18:36 - Implementing Hover Effect
21:28 - Creating Custom Button Functionality
21:57 - Mouse Button Down
28:04 - Mouse Button Up
32:17 - Final Test & Outro
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★ Inventory Playlist: • [Project] Inventory System
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Thank you to everyone who continues to support me through the years. I am blessed to be a part of this community and I look forward to working with each of you moving forward.
Join the conversation. Be the community:
☛ / discord
Support the channel:
☛ https://www.buymeacoffee.com/3pgaming
☛ / 3pgaming
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PC Specs:
☛ Processor: Ryzen 9 5950x
☛ MB: Gigabyte Aorus Master X570S
☛ Ram: 4x16gb Corsair Vengeance Pro
☛ GPU: EVGA FTW3 Ultra 3080 10gb
☛ AIO: Corsair iCue H150i RGB Pro
☛ Storage: 2x Samsung 980 Pro 2TB
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★ RTS Playlist: • UE4 RTS Tutorial Series
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Portions of the materials used are ®, (tm),(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.