matrix engine[1.9.0] How to use TextureEditor

Опубликовано: 25 Июль 2026
на канале: javascript fanatic
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3

Texture editor


Texture Editor can be runned only for one instance in time.
Here is procedure to create from editor second texture...


Note:
2DTextureEditor\actual.js is in the `Final build` regime.
2DTextureEditor\tex1.js is in the `EDITOR active` regime.


#### After finishing texture editor coding:
See `2DTextureEditor\actual.js` this file is in final stage.
manual disable editor look in links:
https://github.com/zlatnaspirala/matr...
https://github.com/zlatnaspirala/matr...
kill editor (npm run te) node.
Run ``


Create new texture with texture editor:


`npm run app` - run main inctance for app.js matrix engine starter...


`npm run te` - run editor mode [create elements from page]


`npm run tex.tex1` - watch changes intro tex1.js


`build.tex.editor` - From cache/ to ./starter/visual.js
For now this command will always create `./starter/visual.js` file.
If you wanna another texture editor instance then just rename generated file `visual.js`
to any other name then change `sys.SCRIPT.LOAD("starter/ANY_OTHER_NAME.js")`




This is node.js dev tools (not javascript client)! :
config.js
editor.js
res.js
build.js


Add new images to the `2DTextureEditor\res\animations`. Texture Editor (visual-js version 3) use own source directorium
(2DTextureEditor\res\animations). Run `npm run res.tex.editor` after adding new image. Always need to create new folder and put new image intro the folder. After this command you will see access `RESOURCE.folderName`.


You can make multi instance like tex1.html/tex1.js , tex2.html/tex2.js etc...


Click on Iframe dom element to make focus and then press key `F4` for editor mode.


Links


EDITOR REGIME:
https://github.com/zlatnaspirala/matr...




FINAL BUILD REGIME:
https://github.com/zlatnaspirala/matr...