Stop Wasting Hours on Manual Optimization. Master Your Game Performance in Seconds.
Creating Levels of Detail (LODs) for rigged characters used to be a technical nightmare. Decimating a mesh often means broken symmetry, destroyed custom normals, and ruined armature weights. Not anymore.
LS - Pro LOD Generator is a professional-grade Blender power-tool designed specifically for Game Developers and Character Artists. It automates the complex reduction process while ensuring your rigs, animations, and mesh integrity stay 100% engine-ready.
Why Choose LS - Pro LOD Generator?
🛡️ 100% Rig & Animation Safe Unlike generic decimation tools, LS - Pro respects your Armature modifiers. Your bone weights remain intact, ensuring your character deforms perfectly even at the lowest LOD level.
⚡ Professional Mesh Optimization Go beyond simple poly-reduction. Preserve Custom Normals for perfect shading, maintain X/Y/Z Symmetry, and automatically Triangulate your mesh for stable rendering in-engine.
🎮 Engine-Native Workflow Built-in naming conventions for Unreal Engine and Unity. No more manual renaming; your assets are ready for seamless auto-import the moment they leave Blender.
🚀 One-Click "All-in-One" Export Generate multiple LODs and bundle them into a single FBX file instantly. Our automated export pipeline handles the heavy lifting so you can focus on creating.
Key Features (Powered by a Clean, Pro UI):
Precision LOD Control: Set custom reduction ratios for LOD0 through LOD3 to hit your exact performance targets.
Smart Rigging Tools: "Single Armature" mode and "Stack at Origin" options ensure your LODs align perfectly with your character's skeleton.
Game Budget Management: Use the Limit Weights (Max Bones) feature to ensure your character stays within mobile or console bone-count constraints (e.g., Max 4 bones per vertex).
Symmetry Preservation: Choose your axis (X, Y, or Z) to maintain perfect character balance during decimation.
Workflow Utilities: Quickly select LOD groups, toggle visibility between the original and the optimized versions, or clear your scene with the "Delete All LOD Groups" tool.
Technical Specifications:
Preserve Custom Normals: Keep your hard-surface or stylized shading intact.
Automatic Triangulation: Prevents "long thin triangles" and shading artifacts in game engines.
LOD Collection Management: Keeps your Blender Outliner organized and clutter-free.
Custom Naming Templates: Fully compatible with Unreal Engine's _LOD0 and Unity's naming standards.
Who is this for?
Indie Game Developers: Speed up your pipeline and optimize your game's draw calls.
Character Artists: Deliver "Game-Ready" assets that technical artists will love.
VR/AR Creators: Achieve the high frame rates necessary for immersive experiences without sacrificing visual quality.
Stop fighting with modifiers. Start optimizing like a pro.