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Did you know that Blender's bendy bones can be converted to standard bones with relative ease? Yep, you just need a couple of constraints and it works like a charm.
In this video, you'll find the exact setup.
I learned (or rather inferred) the technique from a comment in this Right-click select thread:
https://blender.community/c/rightclic...
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0:00 Intro
0:40 Quick Intro to Bendy Bones
4:23 Simple B-Bone Controls
7:20 Convert Bendy Bones to standard Bones
15:56 A practical example using Rigify
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